The new gamer generation: Not who you think

The New York Times today writes about the new gamer generation in Retirees Discover Video Games. Yep, retirees. They are making up a larger and larger part of the market for “casual” games, and game developers and distributors are taking notice. The Nintendo Wii, with its simple controls for many games, is making a splash of its own.

Thought for the day – Living your own life

A consistent, recurring theme for parents of autistic children has long been, “You know your child best.” While this is not always easy for parents with a new diagnosis to accept, or understand, those of us who have been doing this for a while recognize what it means. Listen to the doctors, the teachers, the […]

Apple may credit iTunes album purchases

In my last post, I recommended buying just a couple of Liquid Tension Experiment songs from the iTunes store if you didn’t think you were up for the whole album. I must admit, I’ve never really considered how iTunes handles buying a whole album if you’ve already bought an individual song or two, but thanks […]

Words to live by

Sell out crowds. Overflow rooms. Young fans looking for autographs after a ‘performance.’ Not things usually associated with a lecturer talking about prime numbers. But such was the case for 2006 Field’s Medal winner Terence Tao. The article Scientist at Work – Terence Tao – Journeys to the Distant Fields of Prime in the New York Times gives a profile of this young, talented mathematician, described as a ‘rock star’ and the ‘Mozart of math.’

Technology makes it easy to ‘remember,’ the trick is learning how to forget

In the context of mastery, especially of something new, it is sometimes hard to know when to forget what you’ve learned. You have to build up a solid foundation of basic knowledge, the things that have to be done. And at some point you start to build up tacit knowledge of what you are trying to master. And this, the tacit knowledge that goes into learning and mastery, is probably the hardest thing to learn how to forget.

Six attributes of an affinity group (or community of practice)

Although James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy is primarily about how individuals, especially kids, learn, there is a lot in the book that can be applied to how organizations learn. This list describes what Gee sees as common features of what he calls affinity groups and their […]