FIRST and the sports model – is it getting out of hand?

Dean Kamen’s vision for FIRST is simple to state: To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology heroes. Simple to state, but not nearly so simple to achieve. The FIRST organization have chosen to use the sports model as the […]

Do you have a coach? Do you need a coach?

If you ask a competitive athlete if they have / need a coach the answers will likely range from “Yes” to “Of course” to “Are you kidding?”. If you ask a knowledge worker, or concept worker, the same question the answers will likely range from “No” to “Huh?” to “Are you kidding?” Obviously, the “Are […]

The new gamer generation: Not who you think

The New York Times today writes about the new gamer generation in Retirees Discover Video Games. Yep, retirees. They are making up a larger and larger part of the market for “casual” games, and game developers and distributors are taking notice. The Nintendo Wii, with its simple controls for many games, is making a splash of its own.

Technology makes it easy to ‘remember,’ the trick is learning how to forget

In the context of mastery, especially of something new, it is sometimes hard to know when to forget what you’ve learned. You have to build up a solid foundation of basic knowledge, the things that have to be done. And at some point you start to build up tacit knowledge of what you are trying to master. And this, the tacit knowledge that goes into learning and mastery, is probably the hardest thing to learn how to forget.