Knowledge work, video games, and learning

My earlier post on games got me digging through my archives (yet again), where I found two posts looking at knowledge management and knowledge work through the lens of games. Both of these posts are based on James Paul Gee’s book What Video Games Have to Teach Us About Learning and Literacy. This first post […]

Video games: Future of education or harmful obsession? (part 3 of 3)

Both Marc Prensky‘s Don’t Bother Me Mom, I’m Learning! and Olivia and Kurt Bruner‘s Playstation Nation are aimed squarely at parents, and their recommendations to parents about how to handle video games are, not surprisingly, right in line with their personal opinions about video games. Among many other ideas for parents, Prensky recommends that parents […]

Video games: Future of education or harmful addiction? (part 2 of 3)

Video games, Marc Prensky argues, are a conduit for our children to learn in a way that just wasn’t available to previous generations. This comes in large part because the game developers understand what it means to engage the digital natives so that they want to play – and thus learn – more and more. […]

Video games: Future of education or harmful addiction? (part 1 of 3)

One of the most challenging things facing many parents today is how to understand their children’s love of all things digital. Marc Prensky has labeled us “old folks” (himself included) as Digital Immigrants, while our children are the Digital Natives. Within the digital nation of those digital natives, nothing is quite so potentially inaccessible to […]

Mastery through video games?

In his book Everything Bad is Good for You, Steven Johnson (who blogs at stevenberlinjohnson.com) puts forth the argument that Pop Culture – especially video games – contributes to the intelligence and mental agility of today’s youth. In his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson … takes on […]