My earlier post on games got me digging through my archives (yet again), where I found two posts looking at knowledge management and knowledge work through the lens of games. Both of these posts are based on James Paul Gee’s book What Video Games Have to Teach Us About Learning and Literacy. This first post … Continue reading Knowledge work, video games, and learning
It may be true that “video killed the radio star” back in the early ’80s, but it looks like video games are coming the rescue here in the late ’00s. From the AP story Boom in music video games helps original artists: Artists from Nirvana to the Red Hot Chili Peppers have seen sales of … Continue reading Video games save the radio star
This is a slightly modified version of a post I made to my blog No Straight Lines. I use SiteMeter on this and other sites to track visits (look in the bottom of the right column if you’ve missed it). It is interesting to see how many people visit the site, and where they come … Continue reading Asperger’s and video games
Both Marc Prensky‘s Don’t Bother Me Mom, I’m Learning! and Olivia and Kurt Bruner‘s Playstation Nation are aimed squarely at parents, and their recommendations to parents about how to handle video games are, not surprisingly, right in line with their personal opinions about video games. Among many other ideas for parents, Prensky recommends that parents … Continue reading Video games: Future of education or harmful obsession? (part 3 of 3)
Video games, Marc Prensky argues, are a conduit for our children to learn in a way that just wasn’t available to previous generations. This comes in large part because the game developers understand what it means to engage the digital natives so that they want to play – and thus learn – more and more. … Continue reading Video games: Future of education or harmful addiction? (part 2 of 3)
One of the most challenging things facing many parents today is how to understand their children’s love of all things digital. Marc Prensky has labeled us “old folks” (himself included) as Digital Immigrants, while our children are the Digital Natives. Within the digital nation of those digital natives, nothing is quite so potentially inaccessible to … Continue reading Video games: Future of education or harmful addiction? (part 1 of 3)
In his book Everything Bad is Good for You, Steven Johnson (who blogs at stevenberlinjohnson.com) puts forth the argument that Pop Culture – especially video games – contributes to the intelligence and mental agility of today’s youth. In his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson … takes on … Continue reading Mastery through video games?