The real issue with many of the official systems, processes, and tools we use every day isn’t that they were poorly designed or executed. It’s that they were designed and implemented based on what the people paying the bills (customers) think they should be, instead of what the people actually using them (users) need them to be.
At the end of a brief history of human communication, Dave Gray of XPLANE gets to what he sees as the future of communications: visual communications. Today, we are free once more. Paradoxically, n…
To make music these days, musicians need to know just a bit more than how to play their instrument. A guitar player, for example, needs to be able to play the guitar (a given), but also must have an understanding of how the guitar is built, what accessories provide what features, how to mic the amps. Likewise a drummer, bass player, or other band member. Then comes the process of recording music to produce a song and, hopefully, all the work that goes into putting on a live performance. There are a seemingly endless supply of options available to these musicians that must be overwhelming at times.
Kind of like the seemingly endless onslaught of new collaboration tools and ways to communicate with others.
A little over 5 years ago, I wrote the following:
I’ve been messing around with blogs (with varying success) for over 5 years now, have set up and contributed to my fair share of other online sources like wikis and as a commenter to other blogs. But I’ve only recently really understood the value and, yes, appeal of text messaging and the ability to send photos and videos from anywhere on my phone. And, though I’ve recently signed up and started experimenting with Facebook, I’m still not quite sure exactly what to do with it. And don’t get me started with things like Twitter – as much as friends and others praise it, I just don’t get it.
Of course, it has only gotten worse (better?) since then.
I have spent the better part of the past year or so exploring and trying out new tools, seeing where they add value or don’t. I still don’t use Facebook much, but have found my groove with Twitter. I see the value and potential of Google+ but just can’t quite get into it. On the other hand, I have come to love and rely on Jive in our “behind the firewall” social/business network. I’ve signed up for many of the niche services that have come out: I really like Instagram, Untappd is a cool idea, and I don’t get Pinterest (at all). A quick look at the feed selection list for the Lifestream plugin for WordPress gives an idea of what’s out there. I have no idea what most of them are, and this isn’t even all of them! (Lifestream provides a way for you to add “generic” feeds for all those that they’ve missed.)
Speaking of WordPress… Although I haven’t been blogging publicly for a while (16 months or so, yikes!), spending a lot of time writing and making things happen behind the firewall, I have kept up with the evolution of WordPress and the great tools available in the system, not to mention the evolution of its positioning in the market from “just another … blog” to “just another … site”. I’ve read a couple of good WordPress books through my Safari Books Online subscription, and played around a bit under the hood.
And in a couple of weeks I’m attending WordCamp St. Louis 2012 to learn and share even more.
I could say that all this goodness was part of why it has taken me so long to actually get back up and running. (I told @tomcatalini back in April that I was “very close” to a return to blogging, not sure 4 months counts as “very close”.) And though it sounds like an excuse it is, at least partly, true. Part of my absence has been directly related to my trying to figure out what direction I wanted this blog to take, to build on my previous blogs or to try something new. But part has been trying to understand what is possible with regards to how I do it.
A perfect example of this interplay was my discovery of different post formats, along with the Showcase page template in the Twenty Eleven theme, and how I could use it to capture and present both my own extended thoughts on things (an ounce of perception) and a log of my more random thoughts and observations (a pound of obscure).
I don’t need to worry about all those sites and services in the list above that I don’t know about, or know how to use, nor do I need to worry about all the bells and whistles in WordPress. Perhaps they will be of value to me some day, and if so I expect that I will find them if and when I need them. What I care about is what I can do with them.
Like the musicians I mentioned earlier, my purpose is not to “play an instrument” or to set up a bunch of gear. My purpose is to make music, and all this machinery is just a way to do that.
Now, let’s see what kind of music I can make….
When I first learned about the Strange Loop developers conference here in St. Louis, I had a strong – you might say strange – urge to attend. Strange because I am not a software developer; it’s been a long time since I’ve done any serious coding. What caught my eye was how conference organizer Alex Miller (@puredanger) tied the ideas of one of my favorite books of recent years, Douglas Hofstadter’s I Am a Strange Loop, to The Loop here in St. Louis and the idea of building an identity for St. Louis based developers.
More importantly, at least for me, it was not a conference focused on any one topic or language, but was like a survey course of the latest and greatest in many areas of development theory and practice. Here’s a quick summary of some of the sessions I attended at Strange Loop 2010:
The first non-keynote talk I attended, Brian Sletten’s (@bsletten) talk Semantic Web: Hot or Not? looked at big-S Semantic Web, providing a bit of history about how it has failed to catch on in the past and why he thinks that its time has come. In case you are wondering, Brian voted for “hot”.
Towards the end of the second day, Scott Davis (@scottdavis99) presented Hidden Web Services: Microformats and the Semantic Web, a look at what I would call small-s semantic web. Using some (not always cooperative) live examples along with his presentation slides, Scott showed RDFa and microformats in action.
Of all the talks, these two provided me the most practical information that I can make use of. As soon as I finish this review (and catch up on a couple of other things I need to blog), I will be diving into RDFa and microformats and seeing how I can put them to use on this blog and a couple of other sites with which I’m involved.
Readers of this blog know that complexity is an idea that is never very far back in my thoughts, so I obviously made the time to attend Tim Berglund’s (@tlberglund) talk Complexity Theory and Software Development. He covered a lot of ground that I’m familiar with, but also gave me many new things to think about. And a couple of new ways to look at things.
Not taking anything away from any of the other presenters, Tim was one of the best presenters I had the pleasure of seeing. He was in one of the “small” rooms, but the quality of both the content and the presentation would have made this talk well suited to the main room at the Pageant.
When I saw the NoSQL track on the Strange Loop schedule, I assumed that this was a specific database implementation, along the lines of mySQL. (I told you it’s been a while….). Over the course of the two days, I came to understand the concepts of NoSQL and how these concepts can be, and are, being used.
Eben Hewitt’s (@ebenhewitt) talk Adopting Apache Cassandra provided me with a nice theoretical understanding that would serve me well through later talks, and Kevin Weil’s (@kevinweil) provided some lessons in implementation in his talk NoSQL at Twitter. The engineer in me really enjoyed Kevin’s frank discussion of the challenges and solutions – some successful and some not – as Twitter addressed the challenges presented by huge data sets.
Next to the semantic web discussions, Ted Neward’s (@tedneward) talk Busy Java Developer’s Guide to Android: Basics provided me the most practical value. My Droid gives me a reason – and opportunity – to use Android as a platform to get back into some development (however small scale it may be), and this talk gave me enough to get started. A quick overview of the SDK, some talk about the NDK, and then some runthroughs of ideas were great. Ted also had a wealth of knowledge which he freely shared during the extended Q&A that the session eventually turned into.
It’s tough to say which talk was my favorite, but if you pushed me to choose I would have to go with Android Squared from Bob Lee (@crazybob) and Eric Burke (@burke_eric) from Square. The talk focused on the engineering and software challenges related to using the Square in the mic port of an Android phone, including some detailed waveform and signal analysis and some tricks to deal with the wide variety of Android implementations out there. (It didn’t hurt that they handed out some hardware at the end of their talk.)
Bob and Eric took turns talking about specific aspects of the challenges and the solutions. Like Kevin Weil, they held no punches in terms of talking about successes and failures along the way. They not only showed the final product, but provided some great insights into the process of figuring things out.
There are a couple of talks I attended but haven’t mentioned, and then their are the keynotes and the panel discussions that were worth the price of admission (a low $190) all on their own. I’ll try to get back to those, and maybe even the above talks, in more detail over the coming weeks.
Summary (of my already too long summary)
At the top of Alex Miller’s favorites list on Twitter is this tweet from Jeff Atwood (@codinghorror):
“it’s better to be safe than sorry” is such crap. You know what’s better than being safe? Being AWESOME.
Alex most definitely didn’t take a “safe” path when he put together Strange Loop. The venue was spread across three venues, including a club typically used for concerts, the hotel next door, and a couple of rooms from the Regional Arts Commission across the street. Some of the rooms got overcrowded, and there was a general dissatisfaction with the wi-fi availability. And then there is the cross-discipline (cross-language?) nature of the conference, which may not have provided the depth that some wanted but made up for it with breadth.
I can’t speak for Alex and whether or not he is sorry about any of it, but I can say that he – and his cadre of assistants and volunteers – definitely hit awesome.
I’m already looking forward to next year.
Towards the back of his book Don’t Bother Me Mom, I’m Learning, published in 2005, author Marc Prensky discusses the potential for using cell phones as a tool for learning in schools. I read the book back in the fall of 2006, and though I agreed with much of what he wrote in the book, I just did not see the potential for cell phones that he did. A huge failure of imagination on my part.
Interviewer Jesse Brown introduces the topic with the following:
One of the only places where it is still totally unacceptable to instantly learn about anything with a mobile device is in school.
Like so many things that bring about drastic change, the biggest concern that most parents and teachers (and administrators and school board members) have regarding mobile devices in the classroom is a fear of the unknown. They don’t understand it, so it must be bad, it is something to be afraid of and avoided.
If you are a parent or a teacher (or administrator or school board member) who thinks that mobile devices have no place in school, then you really need to listen to this interview. It may not change your mind, but at least you’ll have a better understanding of what it is you are preventing.
Mr. Lee also takes on what he sees as a huge myth that needs to be overcome, that because students use this stuff so much they actually know how to use it. (See my post Social savvy, yes – tech savvy, not so much for some more thoughts on that.) Starting at 10:25 –
One big myth that we have is that because students are using Facebook on their own that somehow savvy already in terms of using these devices and their digital literacy…. It never ceases to amaze me how untrue this is. It’s almost frightening, especially the older kids who’ve been using it for a while. In many cases they’ve built up some really bad habits in terms of online behavior and posting behavior.
My earlier post on games got me digging through my archives (yet again), where I found two posts looking at knowledge management and knowledge work through the lens of games. Both of these posts are based on James Paul Gee’s book What Video Games Have to Teach Us About Learning and Literacy.
This first post looks at the learning aspects of knowledge management and knowledge work. It could use a little updating, especially the part about “managing tacit knowledge” (which we all know can’t be managed), but I’m still pleased with it overall.
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After reading (and writing about) Marc Prensky’s Don’t Bother Me, Mom, I’m Learning!, I picked up James Paul Gee’sWhat Video Games Have to Teach Us About Learning and Literacy. I was expecting a book about video games and the potential ‘good’ they offered. And the book does discuss this.
But the book is really about how video games are an example of how good learning can be enabled, encouraged, and accomplished in any environment. His area of choice is K-12 science education, but the learning principles – 36 of them– can be applied in many other areas.
In fact, Gee compares the environment that players of modern computer and video games inhabit to the world of what is commonly known as knowledge work. In the process, Gee describes a couple of key concepts and processes that those who work in the field of knowledge management will be familiar with.
Because Gee looks at these topics from the perspective of learning, his depictions are a bit different from what I’ve typically seen. For example, here is how Gee describes ‘tacit knowledge‘ (emphasis is mine):
Finally, the Intuitive (Tacit) Knowledge Principle is concerned with the fact that video games honor not just the explicit and verbal knowledge players have about how to play but also the intuitive or tacit knowledge – built into their movements, bodies, and unconscious ways of thinking – they have built up through repeated practice with a family of genre of games. It is common today for research on modern workplaces to point out that in today’s high-tech and fast-changing world, the most valuable knowledge a business has is the tacit knowledge its workers gain through continually working with others in a “community of practice” that adapts to specific situations and changes “on the ground” as they happen. Such knowledge cannot always be verbalized. Even when it can be verbalized and placed in a training manual, by that time it is often out of date.
What stood out to me was the emphasis on the importance of the “community of practice” in the development of an individual’s tacit knowledge and the fact that tacit knowledge is dynamic, never fixed. Tacit knowledge is, in my experience, typically addressed as something unique to an individual, something static. And while it is true, I suppose, that individuals do possess a certain amount of truly unique knowledge that never changes, to be useful most tacit knowledge must be flexible enough to be useful as the individual interacts with the environment.
A key challenge in the field of knowledge management is how to manage this tacit knowledge. Understanding both the individual and social nature of tacit knowledge is an important consideration to keep in mind. In fact, the social aspect, the tacit knowledge of the group if you will, may well be more important than the tacit knowledge of any one individual.
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Games, especially video games, have always been a big part of my life, both when I was young and now with my family. We all know that games are an important part of growing up, and despite the bad rap that video games get they can be a very positive experience, too.
Over the past few years, I’ve also been contemplating the role games, including video games, influence our life and work. In my “to blog” list, I have a draft, started about 3 years ago, called “Welcome to the World of KnowledgeCraft”.
A couple of days ago, Hacking Work posted this TED Talk from Jane McGonical in which she tells us that if we want to solve the world’s big problems — hunger, war, environmental devastation and more — we need to be gaming more.
Time to dust off that draft and add my own thoughts.